During his 12+ years in the games industry he has worked in most technical development areas of several games on PS3, PSP, Wii and PS2, particularly in 3DS Max plug-ins, central technology, extensible tool chain development, continuous integration and version control with further experience on PS4, Xbox 360 and PS Vita. Experienced and talented engine programmer with tools/engine code and optimisation experience. He has extensive experience of art tools, geometry optimisation, compression, image processing, rendering and animation.
Please feel free to contact Jamie. He will respond as soon as possible.